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Question by Unconsicionable · Jan 13, 2021 at 07:06 AM · errorbugcrashadsadmob

I can't use google admob ads

I can load and show the ads on the computer, but when I open it on the android platform, it either freezes while loading and the application closes or does not show. I get one error and that's it ;

You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.MonoBehaviour:.ctor() ButtonBehaviour:.ctor() GoogleMobileAds.Unity.RewardingAdBaseClient:CreateButtonBehavior() (at F:/Projeler/Intergalactic 2 - 2/Assets/GoogleMobileAds/Platforms/Unity/RewardingAdBaseClient.cs:90) GoogleMobileAds.Unity.RewardingAdBaseClient:Show() (at F:/Projeler/Intergalactic 2 - 2/Assets/GoogleMobileAds/Platforms/Unity/RewardingAdBaseClient.cs:154) GoogleMobileAds.Api.RewardedAd:Show() (at F:/Projeler/Intergalactic 2 - 2/Assets/GoogleMobileAds/Api/RewardedAd.cs:120) Reklamlar:ÖdüllüReklamGöster() (at F:/Projeler/Intergalactic 2 - 2/Assets/Scripts/Reklamlar.cs:29) Panel:respawn() (at F:/Projeler/Intergalactic 2 - 2/Assets/Scripts/Panel.cs:323) UnityEngine.EventSystems.EventSystem:Update()

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avatar image emremer · Jan 30, 2021 at 05:40 PM 0
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I'm getting the same error. Is there a solution?

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Answer by NouamaneRaji · Mar 06, 2021 at 06:27 PM

the error come from : BannerClient class

 private void CreateButtonBehavior()
         {
             buttonBehaviour = new ButtonBehaviour(); // this line exactly
             buttonBehaviour.OnAdOpening += OnAdOpening;
             buttonBehaviour.OnLeavingApplication += OnAdLeavingApplication;
         }

' while

 public class ButtonBehaviour : MonoBehaviour
 {
     public event EventHandler<EventArgs> OnAdOpening;
     public event EventHandler<EventArgs> OnLeavingApplication;
 
     public void OpenURL()
     {
         Debug.Log("Opened URL");
         Application.OpenURL("http://google.com");
         if (OnAdOpening != null)
         {
             OnAdOpening.Invoke(this, new EventArgs());
         }
         if (OnLeavingApplication != null)
         {
             OnLeavingApplication.Invoke(this, new EventArgs());
         }
     }
 }

if you change inheritance from MonoBehaviour to ScriptableObject it will fix it. But I don't know if we have the rights to modify the library

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