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Question by BrighterWorld · Jan 13, 2021 at 08:42 AM · multiplayerfpsphotonmultiplayer-networkinghiding

How to hide an object from other clients using PUN 2

So I'm making a multiplayer FPS using PUN 2 and I made animations for the body and the arms (which are separate). Now the problem is that the other players can see my arms. I tried setting the arms active when photonView.isMine is true and inactive when it's not but it didn't work. I also tried using an RPC (target is all) to deactivate the arms but that didn't work either. So my question is; how do I hide an object so that I can see it but the other players can't.

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