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Question by BallOf3lasticBands · Jan 13 at 12:19 PM · 3d model

FBX import from blender makes models see through

alt textHi everyone, I like using Blender, but I found that the FBX import on Unity 2020 didn't like my models. As shown below the left watering can doesn't show the faces that overlay on a hollow inside. This keeps happening even when I rotate, also the grey top to bottom parts are not spliced. This leads me to believe that it isn't a face issue with Blender?

The right can is how it is supposed to look, imported with OBJ. But this doesn;t give me enough customizeability.

The character has the same issue, as you can see. The pants and neck are supposed to not be visible at all (until the payer moves).

I hope you wizards can help me. I am very new with everything so please explain what I need to do like I am 5. Thanks you wonderful people :)

fbxissuewateringcan.png (142.0 kB)
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Answer by BallOf3lasticBands · Jan 13 at 12:20 PM

Note that the house is not due to these problems, this is just a work in progress :)

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avatar image BallOf3lasticBands · Jan 13 at 01:35 PM 0
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I have managed to fix it! Blender made both the inside and the outside an outside normal. Which caused Unity to render the inside on top of the outside. Thank you for your time, and hope this helps someone! For more info, read: https://www.katsbits.com/codex/flip-normals/

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