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Question by saxenasiddhant12 · Jan 15 at 02:12 PM · spawning3d modelspawnpointsprogrammatically

Spawning player at appropriate point in random model of a city using only the mesh data.

I have a random .obj model of a city of random size and I want to spawn my character in an appropriate place which should basically be at a lower height and should be a flat part of the city without any obstructions around it. How can I identify what points in the model are good for spawning using only the mesh of the model ?

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Answer by DanielGL · Jan 15 at 06:51 PM

I don't know if it's the best way, but one solution is: 1-Create a spawn area; 2-Cast multiple ray casts in direction of the ground; 3-Spawns the player in the most low Y collision;

You can also make use of layer masks to make the raycast only detect valid surfaces to your player spawns! alt text


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avatar image Llama_w_2Ls · Jan 15 at 07:29 PM 0
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Yes, a good idea would be to mark an area that is flat and generally a good spawn point with a tag or layer. Then spawn an object at a high y position, fire a raycast, and keep lowering the object till the raycast length is quite low.

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