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Question by kems932000 · Jan 15, 2021 at 03:56 PM · movementai

AI Movement

Hello guys! I'm currently working on a mini 3d game with tanks and for my player I wanted to be able to move and rotate only on X and Z at exactly 90 degrees angle. I managed to create the movement for my player script to do just that, but now I would like to implement the same movement type for EnemyAI. Could anyone help me out on how could I achieve this? I added my playercontroller movement script below for reference :

 // Update is called once per frame
 void Update()
 {
     float horizontalInput = Input.GetAxis("Horizontal");
     float verticalInput = Input.GetAxis("Vertical");

     Vector3 moveDirection = new Vector3(horizontalInput, 0, 0);
     Vector3 moveDirection2 = new Vector3(0, 0, verticalInput);
     

     //moveDirection.Normalize();



     if (moveDirection != Vector3.zero)
     {
         transform.forward = moveDirection;
         transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);


     }
     else if (moveDirection2 != Vector3.zero)
     {
         transform.forward = moveDirection2;
         transform.Translate(moveDirection2 * speed * Time.deltaTime, Space.World);

     }
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avatar image undevable · Jan 15, 2021 at 06:42 PM 0
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I don't know how to actually do it, but to achieve it, you should make the enemy point in the direction of the player, and start moving. If the player turns one way, then the enemy will rotate to follow the player

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