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Question by Beta_Artist · Oct 28, 2011 at 12:54 AM · texturearrayrandomspawn

Random textures...

I'm looking to have characters spawn with a random texture that I have stored in a array. How would I go about making the array and how would I have the texture be chosen at random when the object is spawned?

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Answer by syclamoth · Oct 28, 2011 at 12:28 AM

Have you searched for 'Random' in the script reference? Because that basically tells you how to do it.

Make an array of Texture2D on your object, then to get a random one use

 textures[Random.Range(0, textures.Length)];

where textures is the name of the array.

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