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Question by Twinsgendary · Jan 18, 2021 at 05:23 AM · lag

How to Spawn Copies of Enemies or Projectiles at Mouse Cursor Point I have found code but one error is there / Unity 2019.4.14

There were actually 5 errors I fixed 4 errors but there is a error still left this is the code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Shooter : MonoBehaviour
 {
     public GameObject enemy;
     
     private void Spawn(Vector3 position)
     {
         Instantiate(enemy).transform.position = position;
     }
 
     public void Update()
     {
         // Left mouse click
         if (Input.GetMouseButtonDown(0))
         {
             Vector3 worldPoint = Camera.main.ScreenToWorldPoint(Input.mouse.Position, Camera.MonoOrStereoscopicEye.Mono);
 
 
             // Make Z position the Z position of the prefab object
             Vector3 adjustZ = new Vector3(worldPoint.x, worldPoint.y, enemy.transform.position.z)
 
             Spawn(adustZ);
         }
     }
 }

And The 1 error left is Assets/Shooter.cs(23,98): error CS1002: ; expected

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Answer by $$anonymous$$ · Jan 18, 2021 at 05:38 AM

Add a semi-colon(;) at the end of line 23.

Like this-

 Vector3 adjustZ = new Vector3(worldPoint.x, worldPoint.y, enemy.transform.position.z);


BTW the error was pretty self explainatory.

Shooter.cs = Script,

23 in the brackets means the line number,

98 means the letter index,

and it tells that it expected a semi-colon(;) there.

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