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Question by proTRay · Jan 18 at 10:05 AM · shadowsmeshesnormal map

Wierd shadows on generated terrain,Wierd Shadows on generated mesh

I created a random nosiemap texture And use it to create a mesh terrain. But there is wierd triangular shaped shadows Since I use mesh.recalculatenormals I think the problem is about the normalmap. Can someone help me to fix this

[1]: /storage/temp/174350-adsız1.png

[2]: /storage/temp/174351-adsız.png

,I created a random noisemap generator I used this to generate a terrain and adjust the hieght of it. But the shadows are in a wierd triangular shape I use mesh.RecalculateNormals. Can someone help me with this problem.

adsız1.png (415.6 kB)
adsız.png (474.8 kB)
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