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Question by QuinaEats · Jan 18 at 05:23 PM · 2d-physics2d animationcollision2dvehicle

Top Down 2D Jumping

Example would be a Bump N Jump style game where the vehicle can jump, animate with sprites, but pass over other objects below such as other cars, hazards, holes in the tile map, etc.

What are the best ways to handle that? How are the collisions managed?

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