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Question by Veehmot · Oct 28, 2011 at 04:09 AM · editoreditorwindoweditorguitextfield

EditorGUI refresh

I have this text field on the OnGUI function of an EditorWindow:

 trace.print("This should be " + m_mapName);
 m_mapName = EditorGUILayout.TextField("Map Name", m_mapName);

But when I change the value of m_mapName externally (by pressing another button, for example), the value doesn't refresh. For example, if I write something on the textfield, then call a function to set the value to:

 m_mapName = "map";

I get

 This should be map

But the control displays something. I tried to call Repaint after setting the value, but it doesn't seem to work.

GUILayout.TextField works as expected. So I'll try to report this as a bug, and see what feedback I get.

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avatar image syclamoth · Oct 31, 2011 at 12:57 AM 0
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You keep bumping this, I can tell.

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Answer by Veehmot · Nov 01, 2011 at 08:07 AM

Seems like it's a bug. It only happens when I have the focus on a textfield, and change the string value of the textfield. It doesn't refresh unless I set the focus to another textfield. So a quick workaround is:

 GUIUtility.keyboardControl = 0;

Example:

 m_field = EditorGUILayout.TextField("Field Value", m_field);
 if (GUILayout.Button("Change Field")) {
     GUIUtility.keyboardControl = 0;
     m_field = "bar";
 }
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avatar image LightStriker · Nov 21, 2013 at 08:36 PM 0
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What the hell... Now in version 4.2, and I had to do just that to keep my TextField from keeping some kind of internal value. Weird.

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Answer by oxium · Oct 31, 2011 at 01:16 AM

have you tried EditorUtility.SetDirty ?

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avatar image Veehmot · Oct 31, 2011 at 01:18 AM 0
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Thanks for your answer. SetDirty works for objects only, I can't use it on TextFields or the EditorWindow. I'll report this as a bug.

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