How to load a GameOver scene after my charactor's health reaches 0,How do I load a GameOver scene after my health reaches 0?

Here’s my health script

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class HealthBarController : MonoBehaviour
{
public Image healthBar;
public float health;
public float startHealth;

public void onTakeDamage(int damage)
{
    health = health - damage;
    healthBar.fillAmount = health / startHealth;

    if (health <= 0)
    {
        Destroy(gameObject);
       
    }
    
}

}

Use SceneManager.LoadScene.

if (health <= 0)
{
     Destroy(gameObject);
     SceneManager.LoadScene("YourScene", LoadSceneMode.Single);
}