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Question by Kirbsssys · Jan 20, 2021 at 10:59 PM · gameover

How to load a GameOver scene after my charactor's health reaches 0,How do I load a GameOver scene after my health reaches 0?

Here's my health script

using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class HealthBarController : MonoBehaviour { public Image healthBar; public float health; public float startHealth;

 public void onTakeDamage(int damage)
 {
     health = health - damage;
     healthBar.fillAmount = health / startHealth;

     if (health <= 0)
     {
         Destroy(gameObject);
        
     }
     
 }

}

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Answer by omelettewiz · Jan 20, 2021 at 11:13 PM

Use SceneManager.LoadScene.

 if (health <= 0)
 {
      Destroy(gameObject);
      SceneManager.LoadScene("YourScene", LoadSceneMode.Single);
 }
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avatar image Kirbsssys · Jan 21, 2021 at 12:16 AM 0
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It keeps saying "Scene 'Game Over' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings..."

avatar image Kirbsssys · Jan 21, 2021 at 12:19 AM 0
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I got it working, thank you

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