Here’s my health script
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class HealthBarController : MonoBehaviour
{
public Image healthBar;
public float health;
public float startHealth;
public void onTakeDamage(int damage)
{
health = health - damage;
healthBar.fillAmount = health / startHealth;
if (health <= 0)
{
Destroy(gameObject);
}
}
}