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Question by octav88 · Jan 24, 2021 at 02:03 AM · rotationpositioncanvasparent

Move player canvas along with player parent.

I have a player canvas w$$anonymous$$ch represents the player name, and t$$anonymous$$s is attached to a 3D sphere w$$anonymous$$ch is moving using AddForce. How can I keep the canvas to always be above the player, regardless of the rotation/position of the parent?

I can stop the canvas from rotating by using the answer from Here However, the canvas moves in a weird manner. alt text

playernameproblem.png (118.0 kB)
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Answer by RealFolk · Jan 24, 2021 at 06:09 AM

Attach t$$anonymous$$s script to the canvas that is parented to the player.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class TextOverPlayer : MonoBehaviour
 {
     void Update()
     {
         transform.rotation = Quaternion.LookRotation(Camera.main.transform.forward);
     }
 }
 
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avatar image octav88 · Jan 24, 2021 at 11:21 AM 0
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Hi, this one works well as it fixes the rotation. However, the Canvas is a little offset upwards, so it still looks weird when the sphere moves.

For this particular problem I used the code From This Question , moved the Canvas to be at the center of the player and then just set the offset to be on the text itself.

I guess that in general nesting children like this could work in overcoming this issue.

Also a good link to follow would be this tutorial.

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