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Question by Swabbie89 · Jan 25, 2021 at 08:40 PM · 2d gameshooting2d rotation

How do I adjust the direction of my game object in the direction my player turns?

I'm trying to turn the fire point 180 degrees whenever my player is facing left and 0 degrees on the y when he is facing right. So far this is what I have in the player controller script. Any help would be greatly appreciated.

//point the firePoint in the correct direction

     if (AstroBoy.instance.transform.position.x == 4f)
     {
         firePoint.localRotation = Quaternion.Euler(0f, 180f, 0f);
     }
     else
     {
         firePoint.localRotation = Quaternion.Euler(0f, 0f, 0f);
     }
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avatar image RealFolk · Jan 26, 2021 at 02:21 PM 0
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You can't check if == with a floa

 if (AstroBoy.instance.transform.position.x == 4f)
      {
 

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