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Question by pnguin2 · Jan 29, 2021 at 10:22 AM · physicsrigidbodyforcefriction

How to get the friction (factor) of the surface that the player is sliding on

I have a player that slides on different surfaces of increasing friction. What script can I write to get the friction that the player is currently colliding/sliding on?

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Answer by Llama_w_2Ls · Jan 29, 2021 at 10:56 AM

You can get the properties of the Physics material assigned to your collider. For example:

 BoxCollider col = GetComponent<BoxCollider>();
 
 float dynamicFriction = col.material.dynamicFriction;
 float staticFriction = col.material.staticFriction;

This works with all colliders with a physics material. @pnguin2

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pnguin2
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avatar image Llama_w_2Ls · Jan 29, 2021 at 10:57 AM 0
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You would need to also find the collider your player is sliding on. You can use OnCollisionEnter for this.

avatar image pnguin2 Llama_w_2Ls · Jan 29, 2021 at 05:41 PM 0
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This is awesome, thank you!

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