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Question by unity_THPVpFq7lMNkww · Jan 30, 2021 at 11:39 AM · shaderspriterenderer

Use Color from Sprite Shape Renderer inside a Shader Graph

I want to use the "Color" field from a "Sprite Shape Renderer" in my Shader Graph and be able to add some texture to it. But I do not seem to find any information on how to use this field in my Shader Graph. I have already tried giving a color field reference name _Color.

The material created by ShaderGraph is assigned to this Sprite Shape is in "Fill Material" (called DissolveMaterial) in the picture below.

alt text

screen-shot-2021-01-30-at-120955.png (49.3 kB)
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Answer by syyhkynen · Mar 05, 2021 at 11:59 AM

You need to use the reference _RenderColor to use the color from the sprite shape component :)

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avatar image PawnTheAmazing · Apr 15, 2021 at 01:12 PM 0
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That shoud be _RendererColor

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