How can I refer to physically based sky script?

Hey there! I’m currently trying to refer to the physically based sky script to change the rotation of the space.
Anyone knows how could I do that?

Hey I wanted to do the same thing and the only way I’ve found is this one:

            using UnityEngine.Rendering;
            using UnityEngine.Rendering.HighDefinition;      
      
            Volume nightVolume;
            PhysicallyBasedSky nightSky;

            //where needed, access it like this
            if (nightVolume.sharedProfile.TryGet(out nightSky))
            {
                Vector3 current = nightSky.spaceRotation.value;
                current.z += Time.deltaTime * spaceRotationSpeed;
                nightSky.spaceRotation.value = current;
            }

Be sure to get the ‘sharedProfile’ of the volume, otherwise it looks like using ‘profile’ will return a copy.

If it’s possible, it might be a good idea to cache it instead of calling the TryGet() everytime…

I’ve found this method in this thread: https://forum.unity.com/threads/hdrp-2019-1-how-do-you-change-effects-volume-overrides-through-script.668842/

I am trying this method out, but at the if statement, I get the error “NullReferenceException: Object reference not set to an instance of an object” in unity. I am running 2021.3.3f1 incase version is important.