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Question by Kinsmanstudios · Jan 31, 2021 at 05:06 PM · shader

Shader treating the vertices as whole object.

(preamble)

Hi folks, recently began this exciting journey into the Shader graph, and I'm having a ball so far. I'm still an absolute noob but I'm learning slowly. This isn't for a project or anything just trying to expand my knowledge for funsies.

(Aim)

I have a sphere made up of individually sectioned Octagons. Not individual objects just separated Octagons.

essentially, I'm trying to radiate the Octagons outward randomly based on gradient noise.

(Problem)

The shader is deforming the model as a whole and not as individual tri's. So it simply warps the sphere.

alt texte.

How would i go about making them move individually?

Thank you for any input, I'm really enjoying the learning experience but tutorials are only getting me so far.

screenshot-33.png (156.0 kB)
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