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Question by Vilike · Feb 01, 2021 at 10:10 PM · rotate

Character rotation,Character Rotate

Hi! Heres is my character, who moves on x and z axis, but i want that it rotates where i'm going with the joystick.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class playerMovement : MonoBehaviour { public CharacterController charController; public float speed = 10f; public Transform playerBody;

 void Start()
 {
     charController = GetComponent<CharacterController>();
 }


 void Update()
 {
     float x = SimpleInput.GetAxis("Horizontal");
     float z = SimpleInput.GetAxis("Vertical");

     Vector3 mov = new Vector3(SimpleInput.GetAxis("Horizontal") * speed, 0, SimpleInput.GetAxis("Vertical") * speed);

     charController.Move(mov * Time.deltaTime);
 }

}

I'd tried to rotate with tranform.right x + transform.foward z; but nothing happend.,Hi! Here is my character, who moves on axis x/z. Now, what is want, is that the character rotates where i'm going with the joystick.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class playerMovement : MonoBehaviour { public CharacterController charController; public float speed = 10f; public Transform playerBody;

 void Start()
 {
     charController = GetComponent<CharacterController>();
 }


 void Update()
 {
     float x = SimpleInput.GetAxis("Horizontal");
     float z = SimpleInput.GetAxis("Vertical");

     Vector3 mov = new Vector3(SimpleInput.GetAxis("Horizontal") * speed, 0, SimpleInput.GetAxis("Vertical") * speed);

     charController.Move(mov * Time.deltaTime);
 }

}

I'd tried with tranform.right x + tranform.foward z; but it's not working

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Answer by logicandchaos · Feb 02, 2021 at 01:04 AM

transform.right and transform.forward are directions, for rotation you have to use transform.rotation, now this will be a quaternion, but you can convert it to euler coordinates. But if you want your character to turn gradually you'll have to use a coroutine or your character controller maybe..

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