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Question by JimRoot · Feb 01, 2021 at 12:02 PM · animationanimatormecanimtopdown

Set Animator Parameter based on move direction?

Hey i am working on a twin stick top down game. left stick: move - left right up down. right stick: look in the direction the stick gets dragged

works all fine but now i wanna combine that with some animations. so when i drag the left stick to the left and the right stick up i want in the animator to be: Horizontal: -1 Vertical: 0 so i can play a walk sideward animation

but when i drag the left stick to the left and the right stick to the left too i want in the animator like: Horizontal: 0 Vertical: 1 so i can play a walk forward animation


how can i do that? here is my code so far for the movement:

         var _camRel = _rightStickInput.y * mainCamera.transform.forward + _rightStickInput.x * mainCamera.transform.right;
         var axisDirection = _camRel + transform.position;
         _lookAtTarget = new Vector3(axisDirection.x, transform.position.y, axisDirection.z);
  
         transform.LookAt(_lookAtTarget, transform.up);
         var controlDirection = new Vector3(_leftStickInput.x, 0, _leftStickInput.y);
         var actualDirection = mainCamera.transform.TransformDirection(controlDirection);
  
         _animator.SetFloat("Horizontal", controlDirection.x);
         _animator.SetFloat("Vertical", controlDirection.y);

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