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Question by Relec · Feb 01, 2021 at 11:53 PM · movementgameobjectphysicsvelocitypysics

How to determine if a GameObject is being shaken?

I am developing a VR game and want to determine if an object is being shaken. T$$anonymous$$nk soda can shaking up and down.

What a good way to test for t$$anonymous$$s that wouldn't be triggered by normal movement? Meaning the player can pick it up and walk with it, but only the act of vigorously shaking it would trigger a function.

I'm t$$anonymous$$nking of tracking a transform's movement and velocity over time and if both are over a certain threshold then its shaking?

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avatar image AbandonedCrypt · Feb 02, 2021 at 01:35 PM 0
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