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This question was closed Feb 04, 2021 at 01:34 PM by Iphychoo for the following reason:

The question is answered, right answer was accepted

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Question by Iphychoo · Feb 04, 2021 at 01:12 PM · loopcrashing

My for loop is crashing unity!

Run into a little problem here, its a simple for loop but for some reason it crashes my unity! I've been starring at this for so long now that I can't see anything wrong with the code.

Weird thing is if i remove everything inside the loop, even the Debug.Log and play, everything works fine?!!?!?!??

     void Start()
     {
         sprRect = grid_Icon.GetComponent<RectTransform>().rect;
 
         float maxInARow = Mathf.FloorToInt(Screen.width / sprRect.width);
         float maxInACol = Mathf.FloorToInt(Screen.height / sprRect.height);
 
         gridPerView = maxInARow * maxInACol;
 
         GenerateGrid();
     }
 
     void GenerateGrid()
     {
         for (int x = 0; x < screenWidth; x++)
         {
             for (int y = 0; y < screenHeigh; y++)
             {
                 Debug.Log("LOL");
             }
         }
     }




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Answer by Iphychoo · Feb 04, 2021 at 01:34 PM

Found the solution!

I was using the wring values for the loop.

Fixed the issue by using the calculated amount of tiles per row and col

          for (int x = 0; x < MAXINAROW; x++)
          {
              for (int y = 0; y < MAXINACOL; y++)
              {
                  Debug.Log("LOL");
              }
          }
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