• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Furdak · Oct 30, 2011 at 03:42 AM · raycastweapons

How do I use raycast to simulate gun fire?

Currently, I have a 3d model of a gun that I imported from blender (150 polygons) and I want to use raycast to simulate firing.

I have no experience with raycasts so any help is welcome.

If possible I would like to know how to make raycasts do damage to my sombies (they have a collider head BTW)

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Oct 30, 2011 at 03:51 AM 0
Share

First, you get your raycasts. Then you coat them in steel, and set them on fire, and they will deal damage do your xombies! You need to hurl them pretty hard, and make sure you don't burn your hands when you're firing them.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by ninjarob · Oct 30, 2011 at 08:00 PM

try this

put this code on your gun this will fire along the Z axis, blue arrow in the editor from the guns transform position

var damageDone:float = 1;

function FireGun(){

var hit:RaycastHit;
var fwd = transform.TransformDirection (Vector3.forward);
  if (Physics.Raycast (transform.position, fwd, hit , Mathf.Infinity)) {
    hit.collider.gameObject.SendMessage("BeenShot",damageDone,SendMessageOptions.DontRequireReceiver);
  }

}

Put this on your zombies (the game object with the collider)

function BeenShot(Damage:float){
//code for been shot
}

edit: added SendMessageOptions.DontRequireReceiver to send message so you dont get an error when you shoot objects other than the targets head

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Best way for a shotgun fire? 1 Answer

Raycasting Weapons with two cameras? 1 Answer

Pickup Weapons with raycast? JS 1 Answer

GUI display weapon name you are looking at 1 Answer

Cutting a Sprite 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges