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Question by Veliko · Feb 07, 2021 at 04:04 PM · 2d sprites

When pressing Play, why is my sprite initially invisible?

My object has a sprite defined in the Start() function to ensure it is rendered initially.

When I press "Play", there is nothing there for about 5 seconds besides the background tilemap.

Then my character will appear, already moving (I gave it some random Wander logic just to let me see it move for now). That it is moving means the Update() function has been called, it identified that it was Idle, and chose a new Wander point. Since Update() was called, Start() obviously has been, so the initial sprite should already be set and rendered.

The initial move speed is also slow, but after it reaches it's first randomly selected destination, it will move at a faster speed from then on to all subsequent spots.

Once it appears, it doesn't disappear.

So I am wondering , why does it not initially show up, and why is it initially slow? Is this just lag from the initial startup of Play mode?

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