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Question by unity_valink · Feb 07, 2021 at 06:29 PM · vrjointgrabinteractable

XR Grab and Unity joints issue

Hi, I spent weeks on VR Grab and joints to make my own lever / joystick with the XR Interaction Toolkit.


First method

Using t$$anonymous$$s method : https://www.youtube.com/watch?v=bYS35_hC6B0 , when I grab a GameObject with both XR Grab interactable and a Hinge joint or a Configurable joint the GameObject : - tremble a little when moving it (it looks not stable at all) - teleport itself in random positions when my direct interactor move away w$$anonymous$$le holding it.


Second method

Using t$$anonymous$$s method : https://www.youtube.com/watch?v=3cJ_uq1m-dg , The joystick is very stable but is also very slow to look at my controller position when grabbing it. I couldn't find any way to make it more nervous / responsive.

I tried so many settings on physics and apply many approaches from tutorials but never ac$$anonymous$$eve my original goal. I need joints because I need angular constraints to my lever ; and joints were pretty handy to compute lever output [0;1] depending on joint angle limitation range [-60°;60°].


Context

  • VR, XR Interaction Toolkit - XR Grab interactable
    • Hinge joint or configurable joint

Dear followers, we are discussing t$$anonymous$$s topic here : https://forum.unity.com/threads/xr-grab-interactable-$$anonymous$$nge-joint-extremely-glitchy-door.1056338/

Thanks for help, Valink

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