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Question by xiahvc_unity · Feb 08, 2021 at 01:40 AM · atlas

This is a question about the sprite atlas.

In my game, there are dozens of 2048 sized Atlas. If i check all the atlas "include in build" option, Are all atlases loaded into memory when running the app?? (Like the way the resource folder works) if so, Even if the game does not use atlas in the first scene, if all the atlases are loaded into memory, it seems that the loading time is long and memory is attacked

Is it correct that I understand?

If not Will the specified atlas be loaded into memory only when the specified reference texture is rendered?

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