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Question by aoisenshi · Feb 09, 2021 at 03:25 PM · carwheelcolliderwheelturningwheel collider

Best way to make wheels freely turn / swivel? (Like a shopping cart)

I'm trying to make a trolley-like object where the front two wheels freely spin and turn and the back two wheels only free spin. So far I have all four wheels freely spinning with Wheel Colliders, but I'm having trouble configuring the front two wheels to freely turn as well. When the object is placed on a slanted incline, the front wheels should begin to point downhill and then straighten out (just like a shopping cart). Currently, the hierarchy for this thing is

->Gameobject with Rigidbody

--->Cube body with Box Collider

--->Wheel FL with Wheel Collider

--->Wheel FR with Wheel Collider

--->Wheel BL with Wheel Collider

--->Wheel BR with Wheel Collider

Not really sure the best way to go about this, so any help is appreciated!

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screen-shot-2021-02-08-at-82713-pm.png (236.4 kB)
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Answer by Jesse2431 · Feb 09, 2021 at 04:01 PM

woud you mind showing the code? This might help.

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avatar image aoisenshi · Feb 09, 2021 at 08:52 PM 0
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There's actually no code yet (other than to visually rotate those mesh wheels) since I feel like this early step could be done with components like a combination of wheel colliders and hinge joints. I guess I want to to use and understand all the Unity components better instead of just jumping to code which is what I'm tempted to do :)

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Answer by K0n4N · Dec 28, 2021 at 01:21 PM

Not exactly what you asked for but I solved a simular problem with replacing the front wheel with a physics material with no friction on it applied to a sphere.

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