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Question by DoppelDave · Feb 10, 2021 at 02:43 PM · rotation axis

character rotation to mouse on x axis

hey guys. i got this script for my character to follow the mouse to the left and to the right.

 public float turnSpeed = 15;
 Camera mainCamera;
 // Start is called before the first frame update
 void Start()
 {
     mainCamera = Camera.main;
     Cursor.visible = false;
     Cursor.lockState = CursorLockMode.Locked;

 }

 // Update is called once per frame
 void FixedUpdate()
 {
     float yawCamera = mainCamera.transform.rotation.eulerAngles.y;
    

     transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(-90f, yawCamera+180f, -65f), turnSpeed * Time.fixedDeltaTime);
 }

}

if i try the same for up and down it doesnt work. i just have to rotate the x axis of the obect.anywone can help me?

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Answer by DoppelDave · Mar 05, 2021 at 10:20 AM

i fixed it by myself. Pretty easy afterwards XD. Had to negate the x Axis ,but now my Character follows my Mouse to every Direction. (3. person rotation Controller).

public float turnSpeed = 15; Camera mainCamera;

 void Start()
 {
     mainCamera = Camera.main;
     

 }

 
 void FixedUpdate()
 {
     float yCamera = mainCamera.transform.rotation.eulerAngles.y;
     float xCamera = mainCamera.transform.rotation.eulerAngles.x;



     transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(-xCamera-,yawCamera , 0f), turnSpeed * Time.fixedDeltaTime);
 }

}

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