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Question by mustang4484 · Feb 18, 2021 at 02:56 PM · rotationquaternionworldspacequaternionscompass

Get real compass direction

Hi guys

I'm trying the compass in unity, but is possible rotate a virtual object always with rotation similar to real north? In t$$anonymous$$s function i can get the value than the nord direction, but the rotation is different between unity system degree and compass.

transform.rotation = Quaternion.Euler(0, (Input.compass.magneticHeading), 0);

input.compass.magnt....is a float value.

Any suggestion?

Best regards

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Answer by Waterpolo7 · Feb 18, 2021 at 10:04 PM

@mustang4484 Is the North calculated in degrees or radians?

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avatar image mustang4484 · Feb 19, 2021 at 04:16 PM 0
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hi in degrees

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