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Question by bodhizafa · Feb 19, 2021 at 04:40 AM · networkingdots

How to send variable a string in unity NetCode

I'm trying to learn how to use unity netCode, and I'm having trouble sending a string in an RPC request. I started with the example here, and I'm trying to add a player nickname field to GoInGameRequest, but everything I try complains that 'GoInGameRequest contains a field of which is neither primitive nor blittable'. This happens even with fixed byte nickname[256].

I get that IRpcCommand is an IComponentData and must contain statically sized types, but that seems pretty limiting. Especially if a fixed size buffer isn't actually blittable.

What I think want is something like a DynamicBuffer or NativeArray, which I don't know how to get in this context.

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avatar image andrew-lukasik · Feb 19, 2021 at 10:59 PM 0
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Try FixedString128

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