• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Doctor_Fork · Feb 21 at 02:25 PM · 2d gameenemybullettop down shooterphysics 2d

Enemies in top down shooter being affected by physics of bullet

Hi, I am making a top down shooter mobile game, and I want to know how to make the player's bullets not push the enemies around. The enemy gets pushed back a little bit by each projectile that the player shoots, and it makes the game look bad. Is there something that I do with my projectile's collision or the enemy's collision to make this go away? Also I have obstacles in the map that I don't want the enemy to go through, so I can't just make the enemy's physical presence go away so the bullet doesn't actually collide with it.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Doctor_Fork · Feb 21 at 02:27 PM 0
Share

I am happy to give scripts if you guys want them, but this seems like the kind of thing that can be fixed with unity's built in system. Just in case, here's the bullet script:

     public float speed;
     public GameObject hitEffect;
 
     private Transform player;
     private Vector2 target;
 
     void Awake()
     {
 
         player = GameObject.FindGameObjectWithTag("Enemy").transform;
 
         target = new Vector2(player.position.x, player.position.y);
 
     }
 
     void Update()
     {
         transform.Translate(Vector2.up * speed * Time.deltaTime);
     }
 
     void OnCollisionEnter2D(Collision2D collision)
     {
         GameObject effect = Instantiate(hitEffect, transform.position, Quaternion.identity);
         Destroy(effect, 5f);
         Destroy(gameObject);
     }

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by VoidPhoenix96 · Feb 21 at 02:31 PM

Instead of detecting collision for dealing damage, you should raycast a short distance from the front of the bullet and deal damage + destroy the bullet from that. That would completely eliminate your problem, though it might be more complex.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Doctor_Fork · Feb 21 at 02:36 PM 0
Share

That could work, I'll try that. Thanks!

avatar image VoidPhoenix96 Doctor_Fork · Feb 23 at 04:05 AM 0
Share

You’re welcome.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

153 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Gameobject not moving unless starting at 0 transform 0 Answers

Enemy health and bullet problem 2 Answers

How do I invert mouse movement for a specific section of my game? 3 Answers

How do I move camera towards the mouse while anchoring it to the player? 0 Answers

How do I create 2D swirling wind patterns? (Use fluid dynamics?) 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges