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Question by answhddnr1234 · Feb 21, 2021 at 02:35 PM · rotaterotate object

Object Rotate

Hi, first of all, I'm not good at English, so please understand. I made a simple Character Rotate code in 3rd person, and it works well. But when character rotates from -90 to 90 degrees on the y-axis, the character rotates through backward. I want to make character rotate through forward in that case. How can I make it? I believe the first picture will be helpful. If you need anything else, feel free to ask me. It's the code. alt text

     Vector3 GetMovePositionByCamera(Camera camera)
     {
         Vector3 inputMoveXZ = (camera.transform.forward * Input.GetAxis("Vertical")) + (camera.transform.right * Input.GetAxis("Horizontal"));
         inputMoveXZ.y = 0;
         inputMoveXZ = inputMoveXZ.normalized;
         return inputMoveXZ;
     }
     void Update()
     {
         Camera camera = Camera.main;
         Vector3 inputMoveXZ = GetMovePositionByCamera(camera);
         characterController.Move(inputMoveXZ * Time.deltaTime * moveSpeed);
 
         Quaternion targetRotation = Quaternion.LookRotation(inputMoveXZ);
         transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 5f * Time.deltaTime);
     }

And it's my scene. I'm not good at drawing, so please understand, too :) alt text

ch.png (112.8 kB)
scene.png (153.0 kB)
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Answer by Megaboy238 · Feb 21, 2021 at 10:57 PM

I don't know but something is telling me you need to try

Quaternion targetRotation = Quaternion.LookRotation(inputMoveXZ, Vector3.down);

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