How to apply pseudo locale at runtime?

I’m trying to setup pseudo localization.

The instructions say:

  1. Set up your text in String Tables
  2. Set up a Pseudo-Locale Asset
  3. Apply it to your Scene at runtime

I have done 1 and 2, but I don’t know how to do 3 :confused: Any ideas?

I ended up doing this:

public Locale pseudoLocale;

private void Awake()
{
    Assert.IsNotNull(pseudoLocale);
    LocalizationSettings.SelectedLocale = pseudoLocale;
}

And assigning my pseudo locale via the inspector.