I’m trying to setup pseudo localization.
The instructions say:
- Set up your text in String Tables
- Set up a Pseudo-Locale Asset
- Apply it to your Scene at runtime
I have done 1 and 2, but I don’t know how to do 3 Any ideas?
I’m trying to setup pseudo localization.
The instructions say:
I have done 1 and 2, but I don’t know how to do 3 Any ideas?
I ended up doing this:
public Locale pseudoLocale;
private void Awake()
{
Assert.IsNotNull(pseudoLocale);
LocalizationSettings.SelectedLocale = pseudoLocale;
}
And assigning my pseudo locale via the inspector.