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Question by alanf_88 · Nov 01, 2011 at 03:35 PM · animation3dsmaxbiped

3ds max biped to Unity modification

Is there a script or method that allows to exclude certain biped bones when importing from 3ds max to Unity? Example: I am only using the biped arms from 3ds max to animate an arm with a weapon. The other bones are not being used.

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