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Question by ravenrey75 · Mar 06, 2021 at 08:11 AM · lightinglightmapglobal illumination

Mixed light not working after adding area light

In subtractive lighting mode, static objects get baked direct and indirect lighting from mixed lights. Everyt$$anonymous$$ng was working correctly until I added an area light(in addition to the mixed point light).Now the static objects seem to be getting realtime direct lighting and indirect lighting is getting baked. I am using urp. Did anyone face the same problem and what are the possible solutions?

ps: after t$$anonymous$$s happened I deleted the area light and baked again but the problem seems to persist.But when I create a new unity project, add a mixed light without the area light it seems to work but as soon as I add an area the the same problem happens.

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