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Question by formerlychucks · Mar 08, 2021 at 10:04 PM · physics

Speeding up physics?,Speeding up the rate which physics objects travel?

The physics in my project feel very "floaty". Adjusting gravity and drag isn't having much of an effect on this problem. I'm trying to solve this essentially by doubling the timescale of physics calculation, while still only handling the original number of physics calculations per frame

I want to make it so that rigidbodies interact with the world in the exact way that they currently do, bouncing at the same height and applying the same forces to other rigidbodies, just in half the time.

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