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Question by Skorpion08 · Mar 08, 2021 at 10:04 PM · spriterenderer

How to flip the sprite together with all of the children,How to flip sprite with all of his children

I have an empty game object that has children but when I GetComponentInChildren(); it gets component only from the first child, how to make it to flip the sprite together with all of the children. Here's the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SpriteFlipper : MonoBehaviour
 {
     SpriteRenderer sr;
 
     private void Awake()
     {
         sr = GetComponentInChildren<SpriteRenderer>();
     }
     private void Update()
     {
         if (Input.GetButtonDown("Horizontal") && Input.GetAxisRaw("Horizontal") < 0)
         {
             if (sr != null)
             {
                 sr.flipX = true;
             }
 
         }
         if (Input.GetButtonDown("Horizontal") && Input.GetAxisRaw("Horizontal") > 0)
         {
             sr.flipX = false;
         }
     }
 }
 


,I have an empty game object that has children but when I GetComponentInChildren(); it gets component only from the first child how to make it to flip the sprite together with all of the children Here's the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SpriteFlipper : MonoBehaviour
 {
     SpriteRenderer sr;
 
     private void Awake()
     {
         sr = GetComponentInChildren<SpriteRenderer>();
     }
     private void Update()
     {
         if (Input.GetButtonDown("Horizontal") && Input.GetAxisRaw("Horizontal") < 0)
         {
             if (sr != null)
             {
                 sr.flipX = true;
             }
 
         }
         if (Input.GetButtonDown("Horizontal") && Input.GetAxisRaw("Horizontal") > 0)
         {
             sr.flipX = false;
         }
     }
 }
 

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Answer by DL_se · Mar 08, 2021 at 10:23 PM

use SpriteRenderer[] sr; sr = GetComponentsInChildren(); iterate through them

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