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Question by ailuropoda0 · Mar 08, 2021 at 08:37 AM · custom editor

Expose Property between a base class and a derived class fields in Custom Editor

I would like to expose the property of a base class after fields of the base class in the inspector of a derived instance. If I use DrawDefaultInspector(), the property is added to the last part(including derived fields) in the inspector. Is there a way to do that?

 public class A : MonoBehaviour
 {
     [SerializeField] private float fieldA;
     public float PropertyA { get { return someMethod(fieldA); } }
 }
 
 public class B : A
 {
     [SerializeField] private float fieldB;
 }
 
 [CustomEditor(typeof(A), true)]
 public class AEditor : Editor
 {
     public override void OnInspectorGUI()
     {
         // Some method to draw the inspector for base instance
  
         A a = (A)target;
         EditorGUILayout.LabelField("Property A", a.PropertyA.ToString());
         
         // Some method to draw the inspector for derived instance except for base part
     }
 }
 
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