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Question by ina · Nov 02, 2011 at 01:49 AM · gameobjectactivedeactivate

Having a game object de-activate itself

To have a script stopped in a game object, is it possible to have the script tell the same game object to deactivate itself?

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Answer by Rod-Green · Nov 02, 2011 at 02:51 AM

  gameObject.active = false;

or if you want to do it once the script is set to disabled

 void OnDisable()
 {
       gameObject.active = false;
 }

Not this will only affect the gameObject the script is attached to.. if you want to apply the effect to all children also

  gameObject.SetActiveRecursively(false);
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avatar image ina · Nov 02, 2011 at 04:08 AM 0
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After calling that, would all subsequent lines of your script not be called?

avatar image Rod-Green · Nov 02, 2011 at 06:02 AM 0
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Yes any attached monos and methods will stop being called. Except for OnDestroy or OnEnable, Start etc if the object is destroyed or enabled again respectively.

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