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Question by vargero · Nov 02, 2011 at 03:26 AM · gameobject

How to add gameobjects to a game model through code?

Hi guys! I have the following setup: a game object called Board with 64 children (a chess board, in case you didn't realize lol). I want to be able to call this tiles through the Board object, so I can manage it more easily (at least that's what I think, first time messing around with Unity). So, for each of this types of objects, I created to classes, one that's called Behaviour (like, TileBehaviour) which extends MonoBehaviour, in order to be able to adjust the size and this kind of stuff, and another one called model, which contains the info about that class, for example, the TileModel holds it's column and line values, and in the future it will hold information like if the tile is occupied or not. So, I tried the following:

 public class BoardBehaviour : MonoBehaviour
 {
 
     public BoardModel Board;
     void Start ()
     {    
         GameObject[,] gameObjects;
         TileModel[,] tiles = new TileModel[8,8];
         
         for (int i = 0; i < 8; i++) 
         {
             for (int j = 0; j < 8; j++) 
             {
                 TileModel tile = new TileModel
                 {
                     TileGameObject = GameObject.Find ("Tile " + i + "x" + j),
                     Column = i,
                     Line = j
                 };
                 tiles[i, j] = tile; 
                 Debug.Log(tile.Column + " - " + tile.Line);
                 print(tile.Column + " - " + tile.Line);
             }
         }
         this.Board = new BoardModel(tiles);
     }    
 }

The idea was to loop through board's children, create the model for both the board (which would hold a 2d array of Tiles) and the tile (which would hold an instance for it's behaviour). Then I got totally lost! I have no idea which way I should do it, so, would you guys be kind and help me out?

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