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Question by FGamesCreation · Mar 13, 2021 at 07:41 PM · androidunity 5

How to drop item in slot and find out what have been dropped

Hi,

So I have two kind of SLOTS (exercises).

(for one ) Exercise Squat : will have like 100 of those separate ones and I want to drag and drop few of them in different slot mix. Pushups, Pullups etc.

On the bottom I have mix of EMPTY slots for the exercise. (for max up to 10, like 10 slots next to each other) Item 1: Item 2: Item 3: Item 4: Item 5: etc.

I manage to check what is dropped by assigning string to a item. So If I dropped Exercise Squat, I will know the name of that item.

but now depends what kind of item was dropped I want open window with picture of exercise.

example: if Squat and Pushup was dropped I want to open window with Pushup and Squat picture.

but if Squat, Pushup and Pullup was dropped I want to open 3 pictures etc.

Not sure If I explaining good what I want to do.

SCRIPT FOR EXERCISE SLOT:

   using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.EventSystems;

  public class dropExerciseSlot : MonoBehaviour, IDropHandler, IPointerEnterHandler, 
  IPointerExitHandler
  {


 public dragable.Slot typeOfItem = dragable.Slot.ExSquat;

 public void OnDrop(PointerEventData eventData)
 {
    

     dragable d = eventData.pointerDrag.GetComponent<dragable>();

     if (d != null)
     {

         if(typeOfItem == d.typeOfItem)
         {
             d.parentToReturnTo = this.transform;
         }


        
     }


 }

 public void OnPointerEnter(PointerEventData eventData)
 {
   //  Debug.Log("OnPointerEnter");
 }

 public void OnPointerExit(PointerEventData eventData)
 {
     //Debug.Log("OnPointerExit");
 }
 }


SCRIPT FOR SLOT MIX:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.EventSystems;

 public class dropZone1 : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler
 {
   
 string dropZone;

 public void OnDrop(PointerEventData eventData)
 {
    

     dragable d = eventData.pointerDrag.GetComponent<dragable>();

     if (d != null)
     {
         d.parentToReturnTo = this.transform;
         dropZone = d.name;
        
     }


    


 }

 public void OnPointerEnter(PointerEventData eventData)
 {
   //  Debug.Log("OnPointerEnter");
 }

 public void OnPointerExit(PointerEventData eventData)
 {
     //Debug.Log("OnPointerExit");
 }
 }



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