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Question by jinhoons · Mar 22, 2021 at 03:38 PM · shader

URP Shader

alt text

urp 프로젝트에 셰이더가 적용되지않음?

  Shader "Unlit/MonochromeShader"
     {
         Properties
         {
             _Color("Color",Color)=(1,0,0,1)
         }
         SubShader
         {
             Tags { "LightMode"="ForwardBase" }
           LOD 100
             Pass
             {
                 CGPROGRAM
                 #pragma vertex vert
                 #pragma fragment frag
                 #include "UnityCG.cginc"
                 #include "UnityLightingCommon.cginc"
     
                 struct appdata
                 {
                     float4 vertex : POSITION;
                     float3 normal : NORMAL;
                 };
     
                 struct v2f
                 {
                     float4 vertex : SV_POSITION;
                     float3 worldNormal : TEXCOORD0;
                 };
                 float4 _Color;
     
                 v2f vert (appdata v)
                 {
                     v2f o;
                     o.vertex = UnityObjectToClipPos(v.vertex);
                   
                       float3 worldNormal = UnityObjectToWorldNormal(v.normal);
                          o.worldNormal = worldNormal;
                  
                     return o;
                 }
     
                 fixed4 frag (v2f i) : SV_Target
                 {
                     float3 normalDirection = normalize(i.worldNormal);
                     float nl = max(0.0,dot(normalDirection,_WorldSpaceLightPos0.xyz));
                     float4 diffuseTerm = nl*_Color * _LightColor0;
     
                     return diffuseTerm;
                 }
                 ENDCG
             }
         }

wf.jpg (134.1 kB)
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