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Question by unity_2003el612003fy9 · Mar 22, 2021 at 11:57 PM · scripting beginnerdisableenablemesh rendererseconds

How to enable an object's mesh renderer 8 seconds after the scene starts?

By default, I have the object's mesh renderer disabled. I need it to automatically enable itself after 8 seconds has passed after the scene has begun.

I can't seem to find any answers online to anything similar to my question. I am not a programmer by any means and have zero knowledge on C#. If someone could lend me a hand by writing this script for me, I'd be very thankful!

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Answer by $$anonymous$$ · Mar 23, 2021 at 12:40 AM

Here is the script

  1. Make sure to assign the object you want to render in 8 seconds

  2. Make sure that the mesh rendered is disabled

  3. Make sure that the script is sitting on an object any object

` using System.Collections; using System.Collections.Generic; using Unity Engine;

 public class Anything : MonoBehaviour
 
 public GameObject object; 
 
 void Awake ()
 {
     StartCoroutine (AfterTime ());
 }
 
 IEnumerator AfterTime ()
 {
      yield return new waitforsconds (8f); 
     object. GetComponent <meshrendered>().enable = true ;
 }






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