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Question by cristina_mox · Mar 24, 2021 at 08:45 AM · adsconvertthis

Ad Manager

Hello,

For some reason I cannot implement the AdMAnager correctly. The line " Advertisement.AddListener(this);" is giving me an error. The error: cannot convert from 'AdManager' to 'UnityEngine.Advertisement.IUnityadsListener'

Can anybody please help me

 public class AdManager : MonoBehaviour, IUnityAdsListener
 {
 public static AdManager instance;   
 
  private void Start()
     {
         if (instance == null)
         {
             instance = this;
             DontDestroyOnLoad(gameObject);
             Advertisement.AddListener(this);       
             Advertisement.Initialize(storeID, testMode);
         }
         else
         {
             Destroy(gameObject);
         }
     }
 }
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Answer by mmkhatri25 · Mar 24, 2021 at 01:00 PM

Hi, you need to add IUnityAdsListener like this -

 public void OnUnityAdsDidFinish (string placementId, ShowResult showResult) 
 {
     // Define conditional logic for each ad completion status:
     switch(showResult)
     {
         case ShowResult.Finished:
             // Reward the user for watching the ad to completion.
             break;

         case ShowResult.Skipped:
             // Do not reward the user for skipping the ad.
             break;

         case ShowResult.Failed:
             Debug.LogWarning (“The ad did not finish due to an error.);
             break;
     }
 }

 public void OnUnityAdsReady (string placementId) 
 {
     if (placementId != myPlacementId) return;

     adsAreReady = true;
 }

 public void OnUnityAdsDidError (string message) 
 {
     // Log the error.
 }

 public void OnUnityAdsDidStart (string placementId) 
 {
     // Optional actions to take when the end-users triggers an ad.
 } 
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