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Question by eco_bach · Mar 24, 2021 at 02:37 PM · shader

Tiling Shaderlab shader

Would the following be correct in changing the UV tiling for a Shaderlab shader? ie Here simply doubling the tiling amount. For an iOS app so extremely time consuming proceeding by trial and error, publishing, compiling and deploying to a test device.

 v2f vert (appdata v)
             {
                 v2f o;
                 _MainTex_ST.x=2;
                 _MainTex_ST.y=2;
                 o.vertex = UnityObjectToClipPos(v.vertex);
                 o.uv = TRANSFORM_TEX(v.uv, _MainTex);
                 UNITY_TRANSFER_FOG(o,o.vertex);
                 return o;
             }
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