• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ciphon_Gaming · Mar 28, 2021 at 03:39 AM · direction

How to make ball travel in a random directon

I'm trying to make a pong game but when the game starts or resets, the ball will only launch off in the same direction. Only when it hits the paddles, does it will rebound in a random direction. This is the code I'm using:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Ball : MonoBehaviour { public Rigidbody2D rb; public float ballSpeed;

 Vector2 direction;

 private void Start()
 {
     transform.position = new Vector3(0f, 0f, 0f);
     Invoke("SetUpBall", 3f);
 }

 private void FixedUpdate()
 {
     rb.velocity = direction * ballSpeed * Time.fixedDeltaTime;
 }

 private void OnCollisionEnter2D(Collision2D collision)
 {
     if(collision.gameObject.CompareTag("Borders"))
     {
         direction.y = -direction.y;
     }else if(collision.gameObject.CompareTag("Paddles"))
     {
         direction.x = -direction.x;
         ballSpeed += Random.Range(7.5f, 9f);
     }

     if (collision.gameObject.CompareTag("RightScoreBorder"))
     {
         SetUpBall();
         ScoreManager.rightPlayerScore++;
     }
     else if (collision.gameObject.CompareTag("LeftScoreBorder"))
     {
         SetUpBall();
         ScoreManager.leftPlayerScore++;
     }
 }

 void SetUpBall()
 {
     transform.position = new Vector3(0f, 0f, 0f);
     direction = Vector2.one.normalized;
     rb.velocity = Vector2.zero;
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by gipsnichmeer · Mar 28, 2021 at 09:12 AM

In Start use:

 direction = new Vector2(UnityEngine.Random.Range(0, 1), UnityEngine.Random.Range(0, 1)) ;

You have to play around with the min and max of x and y until you get something you are happy with

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

113 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

velocity direction and reversing it 1 Answer

How do I make a sidescrolling character work in both directions? 1 Answer

Transform angle to grid position 2 Answers

8 Directional sprite in 3d world, how to retrieve direction? 2 Answers

Rotating to a direction is producing a weird result 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges