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Question by sajjadgameactor · Mar 28, 2021 at 08:26 AM · assetbundlecloud

How to building addressable assets in cloud build separately correctly???

Hi. I defined 2 separate build. One of them for building addressable assets and push them to cloud content delivery and second one to build actual game.

The problem is that actual game need the content catalog and because that build will not build addressable assets it will not contain the catalog. even if I build addressable asset with the second build its addresses will be different from the first build that pushed content to cloud content delivery. So what is the correct workflow???

Cloud build has the ability to config a build to only build addressable assets so there should be a good workaround to use that ability.

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