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Question by issamoruk · Mar 28, 2021 at 04:37 PM · gameobjectgameobjects

gameobject stacking issue

i am trying to make a game that has similar stacknig mechanics with "cube surfers". i created an empty gameobject called it stacks and made it child to player. on my project in theory when player collides with boxes,boxes are supposed to spawn underneath the player. but what happens is video. when player collides, it moves the box under player but inside the ground and the box doesnt push player up so that player can stand on it. when i move the stacks game object next to player instead of underneath it (from (0,-0.5,0) to (1,0,0)) video the stacking is working

please help your brother out with this issue. what shall he do? is putting them as childobject bad idea? if it is what to do ? please guide me thanks

my hierarchy

and my code;

 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Pickup"))
     {
         
         Transform otherTransform = other.transform;
         Rigidbody otherRb = otherTransform.GetComponent<Rigidbody>();
         otherRb.isKinematic = true;
         other.gameObject.GetComponent<BoxCollider>().isTrigger = false;
         
         
 
         if (parentPickup == null)
         {
             parentPickup = otherTransform;
             parentPickup.position = stackPosition.position;
             parentPickup.parent = stackPosition;
             
         }
 
         else
         {
             parentPickup.position += Vector3.up * (otherTransform.localScale.y) ;
             otherTransform.position = stackPosition.position;
             otherTransform.parent = parentPickup;
             
         }
     }
 }

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avatar image jimmycrazyskills · Mar 28, 2021 at 05:46 PM 0
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Hey man, I'm not entirely sure but do you just need to either set the position of the player rigidbody or provide a small impulse force, to raise it up (Player height + number of boxes) above the terrain? Not sure, just an idea :)

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