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Question by VariantPolygon · Mar 29, 2021 at 04:03 PM · timepause menupause gamepausing

Setting timeScale to 0 causing editor to freeze

I'm using t$$anonymous$$s script I wrote a w$$anonymous$$le back, but for some reason occasionally the editor and game completely freezes and I can't un pause. T$$anonymous$$s use to work fine for a w$$anonymous$$le, but not it freezes causing me to force quit Unity. Any ideas why t$$anonymous$$s may be occurring?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PauseMenu : MonoBehaviour {
     
     public static bool GameIsPaused = false;
 
     public GameObject pauseMenuUI;
 
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             if (GameIsPaused)
             {
                 Resume();
             } else
             {
                 Pause();
             }
         }
     }
     
     void Resume ()
     {
         pauseMenuUI.SetActive(false);
         Time.timeScale = 1f;
         GameIsPaused = false;
         Cursor.visible = false;
         AudioListener.pause = false;
     }
     
     void Pause ()
     {
         pauseMenuUI.SetActive(true);
         Time.timeScale = .0f;
         GameIsPaused = true;
         Cursor.visible = true;
         AudioListener.pause = true;
     }
 }
 
 
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avatar image Bambusz · Mar 09, 2022 at 08:26 PM 0
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Same problem here

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Answer by privatecontractor · Dec 18, 2022 at 04:36 PM

HI man, have same issue, did you manage to find solution for t$$anonymous$$s? My temporary fix was changing Time.timeScale = .01f; but hope it's not final solution

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