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Question by danny_appel · Mar 30, 2021 at 09:04 PM · inputgetmousebuttondownstops

Input.GetMouseButtonDown only works for 10seconds

Hi all, I have a simple script to select a gameobject to be the selected unit. However, after 10 seconds or so - Input.GetMosueButtonDown doesnt work anymore.

I have put this method in Update(). Does anyknow what the problem can be? It works for 10 seconds and then it stops working.

 public void RangedAttack()
 {
     if(Input.GetMouseButtonDown(1))
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;

         if(Physics.Raycast(ray, out hit))
         {
             if(hit.transform.tag == "Enemy")
             {
                 selectedUnit = hit.transform.gameObject;
                 Debug.Log(hit);
             }
         }
     }
 }
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avatar image Hellium · Mar 30, 2021 at 06:59 PM 0
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I don't think the issue comes from GetMouseButtonDown. Ensure RangedAttack is called first of all.

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Answer by Pokedlg3 · Mar 31, 2021 at 03:02 AM

you can try to create a bool when you press the button, oplhe try like this:

 public void RangedAttack()
 {
     if(Input.GetMouseButtonDown(1))
     {
         pressing = true;
     }
     else if(Input.GetMouseButtonUp(1))
     {
         pressing = false;    
     }
     if(pressing == true)
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if(Physics.Raycast(ray, out hit))
         {
              if(hit.transform.tag == "Enemy")
              {
                  selectedUnit = hit.transform.gameObject;
                  Debug.Log(hit);
              }
          }
      }
 }
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Answer by danny_appel · Mar 31, 2021 at 07:59 PM

Nevermind.. For some reason - it is fixed now? A day later with no real change, it works. Not sure what the problem was.

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