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Question by NBScal · Apr 01, 2021 at 10:20 AM · shadermaterials

Changing material at runtime of a meshrenderer won't work

When I change during runtime the material of a mesh renderer with another material using the same shader, the properties of my material stay at the same value as the former material but the name of the material of the meshrenderer is updated.

I tried

  • obj.GetComponent().mat = newMat;

or

  • obj.GetComponent().mat.color = newMat.color;

or

  • obj.GetComponent()..material.SetColor("_Color", newMat.color);

I don't understand how it works

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Answer by digvijay027 · Apr 07, 2021 at 09:30 AM

You can't change directly a material in the material array of the object. You need to get the array. Try below solution.

MeshRenderer myRendMat; void Start() { myRendMat = transform.GetComponent(); ChangeColor(); }

 private void ChangeColor()
 {
     Material[] material = myRendMat.materials;
     material[0].color = Color.red;
 }
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avatar image EliasMiettinen · Apr 08, 2021 at 03:40 AM 0
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Thanks much!

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Answer by NBScal · Apr 07, 2021 at 07:33 AM

Any help ?

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Answer by EliasMiettinen · Apr 07, 2021 at 08:32 AM

Test t$$anonymous$$s:

 obj.GetComponent().material = newMaterial;
 or
 obj.GetComponent().material.color = Color.green; // Or somet$$anonymous$$ng that you want

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